head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Mastering the double-barrel shotgun's rhythm while navigating scripted enemy ambushes across dense urban maps.

Execution · Practiced Mastery
The original open-ended tropical shooter testing long-range aim and approach planning.
Doom II: Hell on Earth leans Execution (Pure Mechanics); Far Cry leans Execution (Practiced Mastery).
Doom II: Hell on Earth leans a little harder on execution, though the gap is small.
Doom II: Hell on Earth
Super Shotgun and movement timing demand precise motor execution
Far Cry
Long-range gunplay against sharp-eyed mercenaries
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
All enemies are scripted; no opponent models the player
Far Cry
AI flanks but follows mappable behaviour
Doom II: Hell on Earth leans a little harder on variance, though the gap is small.
Doom II: Hell on Earth
Ambush placements are hidden until triggered on first run
Far Cry
Patrols vary slightly per attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Doom II: Hell on Earth
Learning enemy placement and resource routes reduces every encounter
Far Cry
Approach planning across open tropical maps
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.