head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
Team objective tug-of-war testing class economy and reading the other team's pushes.

Optimization · Mind & Math
Console-first RTS translating Halo's factions into streamlined base-and-army battles.
Fat Princess leans Optimization (Mind & Math); Halo Wars leans Optimization (Mind & Math).
Fat Princess leans a little harder on execution, though the gap is small.
Fat Princess
Simple hack-and-slash actions per class
Halo Wars
Controller macro is deliberately light
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fat Princess
Predicting enemy team pushes and rescues is constant
Halo Wars
Versus humans, build choices are mindgames
Halo Wars leans a little harder on variance, though the gap is small.
Fat Princess
Minor spawn and map noise
Halo Wars
Scouting hides enemy composition early
Halo Wars leans a little harder on optimization, though the gap is small.
Fat Princess
Class economy, cake feeding and upgrade timing win matches
Halo Wars
Build orders and counter-unit economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.