head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Twitch top-down driving and weapon chaos against friends on a couch.

Execution · Pure Mechanics
Open-world racer where banking risky speedpoints against human cops drives the tension.
Mashed: Drive to Survive leans Execution (Pure Mechanics); Need for Speed: Rivals leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mashed: Drive to Survive
Top-down cornering at speed while aiming weapons is twitchy
Need for Speed: Rivals
Open-road control with pursuit tech timing
Mashed: Drive to Survive leans a little harder on reads, though the gap is small.
Mashed: Drive to Survive
Couch rivals bait blocks and time weapon strikes
Need for Speed: Rivals
AllDrive mixes human cops and racers in
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mashed: Drive to Survive
Weapon pickups and missile strikes add party chaos
Need for Speed: Rivals
Dynamic open-world encounters and weather
Need for Speed: Rivals leans a little harder on optimization, though the gap is small.
Mashed: Drive to Survive
Track knowledge helps but stays shallow by design
Need for Speed: Rivals
Risk-versus-bank speedpoint economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.