head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Tactical shooting where your real hands aim, reload, and out-duel adapting humans.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.
Pavlov VR leans Execution (Pure Mechanics); SpeedRunners leans Execution (Pure Mechanics).
Pavlov VR leans a little harder on execution, though the gap is small.
Pavlov VR
Physical aim plus manual reloading in VR is a literal hands test
SpeedRunners
Grapple swings and boost timing at full speed decide races
Pavlov VR leans a little harder on reads, though the gap is small.
Pavlov VR
Human opponents fake, peek and adapt every round
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Pavlov VR
Spawn and gunfight chaos add modest noise
SpeedRunners
Item pickups add party-game chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Pavlov VR
Buy economy and site strategy mirror tactical-shooter planning
SpeedRunners
Optimal racing lines per track are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.