head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Fast 2D multiplayer duels testing movement execution and human prediction.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.
Soldat leans Execution (Pure Mechanics); SpeedRunners leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Soldat
Jet-boost movement and tracking aim define every duel
SpeedRunners
Grapple swings and boost timing at full speed decide races
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Soldat
Human opponents juke and bait around map flow
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Soldat
Spray patterns add minor noise
SpeedRunners
Item pickups add party-game chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Soldat
Weapon matchups and map control knowledge sit underneath
SpeedRunners
Optimal racing lines per track are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.