head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.

Execution · Pure Mechanics
An aerial arena shooter testing twitch piloting and prediction of human dogfighters.
SpeedRunners leans Execution (Pure Mechanics); Strike Vector EX leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Grapple swings and boost timing at full speed decide races
Strike Vector EX
High-speed vector-switching dogfights demand precise aim and control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Strike Vector EX
Predicting human pilots' transform timing wins duels
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Item pickups add party-game chaos
Strike Vector EX
Spawns and pickups add minor noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Optimal racing lines per track are learnable
Strike Vector EX
Loadout counters and map knowledge sit underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.