60 Parsecs! cover art

games like

60 Parsecs!

60 Parsecs! leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click, Role-playing (RPG), Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION6 /10

8 games like 60 Parsecs!

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelike

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

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Don't Starve cover art
Don't StarveSystems & Chaos · wilderness survival

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Kiting combat is simple but timing matters marginally

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Pokémon Mystery Dungeon: Red Rescue Team cover art
Pokémon Mystery Dungeon: Red Rescue TeamSystems & Chaos · roguelike dungeon crawler

Both lean on execution about the same (1 vs 1). Biggest difference: variance (7 vs 6) - Random dungeon layouts, items and encounters each run

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For the King cover art
For the KingSystems & Chaos · turn-based roguelike RPG

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (6 vs 7) - Focus economy, routing and loadout play beat the odds

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Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detective

Both lean on execution about the same (1 vs 1). Biggest difference: variance (7 vs 6) - Replicant identities are randomised each playthrough

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60 Seconds! cover art
60 Seconds!Systems & Chaos · survival choice game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Frantic one-minute house scavenge needs quick navigation

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Phasmophobia cover art
PhasmophobiaSystems & Chaos · horror investigationcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (0 vs 1) - Ghost behaviour is randomised, not adaptive to you.

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The Flame in the Flood cover art
The Flame in the FloodSystems & Chaos · survival roguelitecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Rafting demands light steering, encounters avoidable

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Game details

Released
2018
Developer
Robot Gentleman Studios
Platforms
PS4, Android, PC, iOS, Mac, XONE, Switch
Modes
Single player
IGDB users
60/100
Point-and-clickRole-playing (RPG)SimulatorStrategyAdventureIndieActionScience fictionSurvivalComedy