About Love, Hate and the other ones cover art

games like

About Love, Hate and the other ones

About Love, Hate and the other ones leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Puzzle, Adventure, Indie - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE1 /10OPTIMIZATION8 /10

12 games like About Love, Hate and the other ones

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Loom cover art
LoomPure Optimization · point-and-click adventure

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

full comparison →
Outer Wilds cover art
Outer WildsPure Optimization · exploration mystery

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (8 vs 9) - Pure knowledge puzzle - solve the system

full comparison →
Subnautica cover art
SubnauticaPure Optimization · underwater survival

Both lean on execution about the same (2 vs 2). Biggest difference: variance (1 vs 2) - Resource node placement mildly randomized.

full comparison →
Hitman cover art
HitmanPure Optimization · stealth sandbox

Both lean on execution about the same (2 vs 2). Biggest difference: variance (1 vs 2) - some random guard behavior variance

full comparison →
Monkey Island 2: LeChuck's Revenge cover art
Monkey Island 2: LeChuck's RevengePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Interface is point-and-click; no timing or precision required

full comparison →
The Secret of Monkey Island cover art
The Secret of Monkey IslandPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Clicking inventory items demands no twitch skill whatsoever

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Fez cover art
FezPure Optimization · puzzle platformer

Both lean on execution about the same (2 vs 2). Biggest difference: variance (1 vs 0) - World is fixed and deterministic

full comparison →
Day of the Tentacle cover art
Day of the TentaclePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - SCUMM interface eliminates any timing or motor demand

full comparison →
Machinarium cover art
MachinariumPure Optimization · puzzle adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (1 vs 2) - Arcade mini-games add minor randomness but are skipable

full comparison →
Final Fantasy XIII cover art
Final Fantasy XIIIPure Optimization · turn-based JRPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (1 vs 2) - Minor randomness in enemy actions

full comparison →
Indiana Jones and the Fate of Atlantis cover art
Indiana Jones and the Fate of AtlantisPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Pointing and clicking, light fistfight option

full comparison →
Grim Fandango cover art
Grim FandangoPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Tank controls are awkward but never a skill test

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Game details

Released
2012
Developer
Black Pants Game Studio
Platforms
Linux, Android, PC, iOS, Mac
Modes
Single player
IGDB users
68/100
PuzzleAdventureIndieFantasyComedy