Army of Two cover art

games like

Army of Two

Army of Two leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Tactical - then ranked by cheat-test profile.

EXECUTION5 /10READS1 /10VARIANCE2 /10OPTIMIZATION4 /10

12 games like Army of Two

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Sniper Elite V2 cover art
Sniper Elite V2Practiced Mastery · stealth sniper shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Ballistics-compensated long shots demand steady precise aim

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Freedom Fighters cover art
Freedom FightersPracticed Mastery · squad shooter

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (4 vs 5) - Charisma economy and mission order across the map

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Sniper: Ghost Warrior cover art
Sniper: Ghost WarriorPracticed Mastery · sniping shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (5 vs 6) - Accounting for wind and drop on long shots demands steady aim

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Far Cry 4 cover art
Far Cry 4Practiced Mastery · open-world FPS

Both lean on variance about the same (2 vs 2). Biggest difference: optimization (4 vs 6) - Outpost approaches and skill trees are plannable

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Metal Gear Solid 4: Guns of the Patriots cover art
Metal Gear Solid 4: Guns of the PatriotsPracticed Mastery · stealth action

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (4 vs 6) - camo, gear, and route knowledge per act

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Tom Clancy's Splinter Cell: Conviction cover art
Tom Clancy's Splinter Cell: ConvictionPracticed Mastery · stealth action

Both lean on reads about the same (1 vs 1). Biggest difference: optimization (4 vs 6) - Encounter rooms have clear optimal clear orders

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Tom Clancy's Ghost Recon Wildlands cover art
Tom Clancy's Ghost Recon WildlandsPracticed Mastery · open-world tactical shooter

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (4 vs 6) - Outpost approach planning and skill unlocks carry progression

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Manhunt cover art
ManhuntPracticed Mastery · stealth horror

Both lean on variance about the same (2 vs 2). Biggest difference: execution (5 vs 4) - Stealth timing on executions

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Sniper Elite III cover art
Sniper Elite IIIPracticed Mastery · stealth sniper shooter

Both lean on reads about the same (1 vs 1). Biggest difference: optimization (4 vs 6) - Open maps reward planned routes, sound masking and relocation

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The Saboteur cover art
The SaboteurPracticed Mastery · open-world action

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (4 vs 6) - Plotting demolition targets and escape routes is the game

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SWAT 4 cover art
SWAT 4Practiced Mastery · tactical shooter

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (4 vs 6) - tactics and equipment loadouts solvable

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Golf With Your Friends cover art
Golf With Your FriendsTwitch Chaos · mini-golf party game

Both lean on optimization about the same (4 vs 4). Biggest difference: variance (2 vs 4) - Trick holes and environmental hazards add chaotic hidden elements

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Game details

Released
2008
Developer
EA Montreal
Platforms
PS3, X360
Modes
Single player, Co-operative
IGDB critics
71/100
IGDB users
66/100
ShooterTacticalActionComedy