Create cover art

games like

Create

Create leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Puzzle - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE1 /10OPTIMIZATION7 /10

12 games like Create

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Cocoon cover art
CocoonPure Optimization · puzzle adventure

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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Gunpoint cover art
GunpointPure Optimization · stealth puzzle

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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World of Goo cover art
World of GooPure Optimization · physics construction puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Placing goo balls needs only mild precision

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Syberia cover art
SyberiaPure Optimization · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Walking and clicking; zero reflex demand

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Superliminal cover art
SuperliminalPure Optimization · perspective puzzle

Both lean on execution about the same (2 vs 2). Biggest difference: variance (1 vs 0) - All rooms are deterministic

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The Legend of Zelda: Phantom Hourglass cover art
The Legend of Zelda: Phantom HourglassPure Optimization · action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Stylus controls are simple and forgiving

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Deponia cover art
DeponiaPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Point-and-click with no timing elements

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The Longest Journey cover art
The Longest JourneyPure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Pure point-and-click with no time pressure

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Broken Age cover art
Broken AgePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Touchscreen-friendly design demands zero physical precision

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The Swapper cover art
The SwapperPure Optimization · puzzle platformer

Both lean on execution about the same (2 vs 2). Biggest difference: variance (1 vs 0) - Deterministic rooms with no hidden state

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Full Throttle cover art
Full ThrottlePure Optimization · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Biker brawl sequences require basic timing not found elsewhere

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Helltaker cover art
HelltakerPure Optimization · sokoban puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - One bullet-dodge finale aside, no dexterity

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Game details

Released
2010
Developer
EA Bright Light
Platforms
PS3, Wii, PC, X360
Modes
Single player
IGDB critics
60/100
IGDB users
53/100
PuzzleSandbox