Disco Elysium: The Final Cut cover art

games like

Disco Elysium: The Final Cut

Disco Elysium: The Final Cut leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE5 /10OPTIMIZATION5 /10

12 games like Disco Elysium: The Final Cut

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Council cover art
The CouncilSystems & Chaos · narrative RPG

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - NPCs have vulnerabilities and immunities, but fully scripted.

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Fallout Shelter cover art
Fallout ShelterPure Optimization · base management sim

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (5 vs 7) - Dweller stats and room layout are fully solvable

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Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Clues and case answers are hidden until found

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DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 2) - Fishing minigames and night dodging, light demands

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Beholder cover art
BeholderPure Optimization · dystopian management adventure

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (5 vs 7) - Money, time, and blackmail decision routing

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Fire Emblem Echoes: Shadows of Valentia cover art
Fire Emblem Echoes: Shadows of ValentiaPure Optimization · tactical RPG

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (5 vs 7) - Dual-army routing and class promotions

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Pokémon Mystery Dungeon: Red Rescue Team cover art
Pokémon Mystery Dungeon: Red Rescue TeamSystems & Chaos · roguelike dungeon crawler

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based grid movement - no twitch demands

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Pentiment cover art
PentimentSystems & Chaos · narrative mystery

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Hidden evidence and outcomes vary by playthrough.

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As Dusk Falls cover art
As Dusk FallsSystems & Chaos · interactive drama

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Branching outcomes obscure which paths are accessible from current state

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Broken Sword 5: The Serpent's Curse cover art
Broken Sword 5: The Serpent's CurseSystems & Chaos · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Art-theft mystery hides its heretical secret initially.

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Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 7) - Hidden map, random events and unknown story branches dominate

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Citizen Sleeper cover art
Citizen SleeperSystems & Chaos · narrative dice RPG

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (5 vs 7) - Action allocation and clock management dominate.

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Game details

Released
2021
Developer
ZA/UM
Platforms
Stadia, Series X|S, PS4, PC, PS5, Mac, XONE, Switch
Modes
Single player
IGDB critics
91/100
IGDB users
95/100
Role-playing (RPG)AdventureIndieThrillerDramaMystery