Dragon's Dogma cover art

games like

Dragon's Dogma

Dragon's Dogma leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION5 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10

12 games like Dragon's Dogma

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Vampyr cover art
VampyrPracticed Mastery · action RPG

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Magicka 2 cover art
Magicka 2Practiced Mastery · co-op action RPG

Both lean on execution about the same (5 vs 5). Otherwise the profiles match closely.

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Dishonored cover art
DishonoredPracticed Mastery · immersive sim

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Guard AI scripted, non-adaptive.

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Fallout 4 cover art
Fallout 4Pure Optimization · action RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (5 vs 4) - FPS aiming, VATS softens demand

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Cyberpunk 2077 cover art
Cyberpunk 2077Practiced Mastery · open-world action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Enemy AI follows scripted behaviours; not adaptive to you.

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The Witcher 2: Assassins of Kings cover art
The Witcher 2: Assassins of KingsPracticed Mastery · action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Scripted enemy patterns

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Deus Ex: Human Revolution cover art
Deus Ex: Human RevolutionPure Optimization · immersive sim RPG

Both lean on execution about the same (5 vs 5). Biggest difference: reads (0 vs 1) - Guards use scripted alert states, not player-adaptive logic

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Clair Obscur: Expedition 33 cover art
Clair Obscur: Expedition 33Practiced Mastery · turn-based RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (5 vs 6) - Parry and dodge timing inside turn-based combat

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Castlevania: Symphony of the Night cover art
Castlevania: Symphony of the NightPure Optimization · metroidvania RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (5 vs 4) - Forgiving action combat

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Bastion cover art
BastionPracticed Mastery · action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: optimization (7 vs 6) - Weapon and idol builds reward planning.

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Dead Island cover art
Dead IslandPracticed Mastery · zombie action RPG

Both lean on execution about the same (5 vs 5). Biggest difference: variance (2 vs 3) - weapon drops and spawns add noise

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Transistor cover art
TransistorPure Optimization · tactical action RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (5 vs 4) - Real-time and planned hybrid combat.

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Game details

Released
2012
Developer
Capcom
Franchise
Dragon's Dogma
Platforms
PS3, X360
Modes
Single player
IGDB critics
77/100
IGDB users
73/100
Role-playing (RPG)Hack and slash/Beat 'em upAdventureActionFantasyHistoricalSandboxOpen world