Invisible, Inc. cover art

games like

Invisible, Inc.

Invisible, Inc. leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Strategy, Turn-based strategy (TBS), Tactical - then ranked by cheat-test profile.

EXECUTION2 /10READS1 /10VARIANCE5 /10OPTIMIZATION9 /10

12 games like Invisible, Inc.

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Honkai: Star Rail cover art
Honkai: Star RailPure Optimization · turn-based RPG

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

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Civilization V cover art
Civilization VPure Optimization · turn-based 4X

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 2) - AI follows scripted personalities, not genuine player modelling

full comparison →
Knights of the Old Republic II: The Sith Lords cover art
Knights of the Old Republic II: The Sith LordsPure Optimization · story-driven RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Influence thresholds and hidden stat distributions create first-play unknowns

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Divinity: Original Sin 2 cover art
Divinity: Original Sin 2Pure Optimization · tactical party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 2) - Multiplayer PvP arena adds light opponent-reading; solo is scripted

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Pillars of Eternity cover art
Pillars of EternityPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Hidden enemy immunities and ability distributions require investigation

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Fire Emblem: Awakening cover art
Fire Emblem: AwakeningPure Optimization · tactical SRPG

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (9 vs 8) - Marriage pairings and Second Seal reclass chains are the optimization spine

full comparison →
Final Fantasy Tactics cover art
Final Fantasy TacticsPure Optimization · tactical SRPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Random drops and some proc rates exist but rarely swing outcomes

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Plague Inc: Evolved cover art
Plague Inc: EvolvedPure Optimization · pandemic strategy

Both lean on reads about the same (1 vs 1). Biggest difference: execution (2 vs 1) - no reflex

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Loop Hero cover art
Loop HeroPure Optimization · deckbuilding autobattler

Both lean on variance about the same (5 vs 5). Biggest difference: execution (2 vs 1) - Autobattler, almost no inputs.

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Dragon Quest XI S: Echoes of an Elusive Age cover art
Dragon Quest XI S: Echoes of an Elusive AgePure Optimization · turn-based RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Metal Slime encounter rates and rare drops carry meaningful RNG

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Mini Metro cover art
Mini MetroPure Optimization · transit puzzle

Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 0) - no adversary

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Fire Emblem Fates: Birthright cover art
Fire Emblem Fates: BirthrightPure Optimization · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (2 vs 1) - no real-time physical skill, turn-based

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Game details

Released
2015
Developer
Klei Entertainment
Platforms
PS4, Linux, PC, iOS, Mac, Switch
Modes
Single player
IGDB critics
86/100
IGDB users
76/100
StrategyTurn-based strategy (TBS)TacticalAdventureIndieActionScience fictionStealth