
games like
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Tactical - then ranked by cheat-test profile.
12 games like Metal Gear Solid V: The Phantom Pain
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (5 vs 5). Biggest difference: reads (2 vs 1) - Enemy AI is scripted patrol logic, not adaptive
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Both lean on reads about the same (2 vs 2). Biggest difference: execution (5 vs 6) - Stealth movement and timed objectives need steady hands.
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Both lean on execution about the same (5 vs 5). Biggest difference: reads (2 vs 1) - suspects react but don't truly adapt
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Both lean on execution about the same (5 vs 5). Biggest difference: optimization (7 vs 8) - Economy, army composition, and kingdom management dominate
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Both lean on execution about the same (5 vs 5). Biggest difference: reads (2 vs 1) - Drones and soldiers run fixed behaviors, never model you
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Both lean on variance about the same (3 vs 3). Biggest difference: execution (5 vs 6) - One bullet kills, so entries demand clean aim
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Both lean on execution about the same (5 vs 5). Biggest difference: reads (2 vs 1) - AI flanks reactively but follows mappable suppress-and-flank logic
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Both lean on optimization about the same (7 vs 7). Biggest difference: execution (5 vs 3) - Action-leaning combat, dodge timing matters
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Both lean on optimization about the same (7 vs 7). Biggest difference: reads (2 vs 0) - Enemies follow scripted detection logic
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Both lean on execution about the same (5 vs 5). Biggest difference: reads (2 vs 0) - Red guys follow spawn scripts, not minds
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Both lean on execution about the same (5 vs 4). Biggest difference: execution (5 vs 4) - Cover shooting matters but bullet-sponge TTK softens aim skill
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Both lean on execution about the same (5 vs 5). Biggest difference: optimization (7 vs 9) - Sound-state management and multi-approach routing are the core skill
full comparison →Game details
- Released
- 2015
- Developer
- Kojima Productions
- Franchise
- Metal Gear
- Platforms
- PS3, PS4, PC, X360, XONE
- Modes
- Single player, Multiplayer
- IGDB critics
- 96/100
- IGDB users
- 85/100