Metroid II: Return of Samus cover art

games like

Metroid II: Return of Samus

Metroid II: Return of Samus leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10

12 games like Metroid II: Return of Samus

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Terraria cover art
TerrariaPure Optimization · 2D sandbox

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 3) - World seeds and loot drops randomized.

full comparison →
Castlevania: Symphony of the Night cover art
Castlevania: Symphony of the NightPure Optimization · metroidvania RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Scripted bosses

full comparison →
Tomb Raider cover art
Tomb RaiderPracticed Mastery · action-adventure platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Grid-based jumps need deliberate, precise positioning

full comparison →
Ratchet & Clank: Rift Apart cover art
Ratchet & Clank: Rift ApartPracticed Mastery · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Dodging, rift-tether mobility, and weapon aim.

full comparison →
Trine cover art
TrinePure Optimization · puzzle platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 1) - Levels are static and fully visible

full comparison →
Unravel cover art
UnravelPracticed Mastery · puzzle platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 1) - Everything is visible and fixed

full comparison →
Oddworld: Abe's Oddysee cover art
Oddworld: Abe's OddyseePracticed Mastery · cinematic puzzle platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Precise platforming and stealth timing kill instantly

full comparison →
Bloodstained: Ritual of the Night cover art
Bloodstained: Ritual of the NightPure Optimization · metroidvania RPG

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - Scripted bosses

full comparison →
Unravel Two cover art
Unravel TwoPracticed Mastery · co-op puzzle platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 1) - Fixed levels, fully visible

full comparison →
SteamWorld Dig 2 cover art
SteamWorld Dig 2Practiced Mastery · mining platformer metroidvania

Both lean on variance about the same (2 vs 2). Biggest difference: execution (4 vs 5) - Light platforming and digging dexterity

full comparison →
Super Paper Mario cover art
Super Paper MarioPracticed Mastery · platformer RPG

Both lean on execution about the same (4 vs 4). Biggest difference: variance (2 vs 1) - Dimension-flip secrets are scripted-but-unknown until found

full comparison →
Metroid Prime 2: Echoes cover art
Metroid Prime 2: EchoesPracticed Mastery · first-person metroidvania

Both lean on execution about the same (4 vs 4). Biggest difference: optimization (7 vs 6) - dual-world routing and key hunts reward planning

full comparison →

Game details

Released
1991
Developer
Nintendo R&D1
Franchise
Metroid
Platforms
3DS, Game Boy
Modes
Single player
IGDB critics
60/100
IGDB users
73/100
ShooterPlatformAdventureActionScience fiction