
games like
Pillars of Eternity II: Deadfire
Pillars of Eternity II: Deadfire leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.
12 games like Pillars of Eternity II: Deadfire
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: optimization (10 vs 9) - Force power selection, feat prerequisites and light/dark routing are systematically solvable
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - Hidden special encounters and timed events create significant unknown-information space
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - Loot randomization and enemy ability use create hidden-information layers
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: reads (1 vs 2) - Multiplayer PvP arena adds light opponent-reading; solo is scripted
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - Relic substat RNG and gacha pulls drive character progression
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: optimization (10 vs 9) - 3.5E feat synergies and prestige class planning define optimal builds
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (2 vs 1) - no real-time physical skill, turn-based
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - Hidden technology diagrams and faction reaction thresholds create exploration unknowns
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (2 vs 1) - no real-time physical skill, turn-based
full comparison →
Both lean on reads about the same (1 vs 1). Biggest difference: execution (2 vs 3) - Real-time optional combat mode adds positioning pressure over pure turn-based
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - Hidden ability check thresholds and timed kingdom deadlines create unknowns
full comparison →Game details
- Released
- 2018
- Developer
- Obsidian Entertainment
- Platforms
- PS4, Linux, PC, Mac, XONE, Switch
- Modes
- Single player
- IGDB critics
- 85/100
- IGDB users
- 83/100