Pokémon Quest cover art

games like

Pokémon Quest

Pokémon Quest leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Simulator, Strategy - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE5 /10OPTIMIZATION6 /10

12 games like Pokémon Quest

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Fishing minigames and night dodging, light demands

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Disco Elysium: The Final Cut cover art
Disco Elysium: The Final CutSystems & Chaos · narrative RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Pure reading and clicking, no physical layer

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This Is the Police cover art
This Is the PolicePure Optimization · police management sim

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Call outcomes and officer rolls are uncertain

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Beholder cover art
BeholderPure Optimization · dystopian management adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Tenant events and directives surprise first runs

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Totally Accurate Battle Simulator cover art
Totally Accurate Battle SimulatorSystems & Chaos · physics battle simulator

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (6 vs 7) - Unit counters and placement solve each scenario

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Fire Emblem Echoes: Shadows of Valentia cover art
Fire Emblem Echoes: Shadows of ValentiaPure Optimization · tactical RPG

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Hit RNG plus dungeon encounters

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Bad North cover art
Bad NorthSystems & Chaos · minimalist real-time tactics

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Real-time orders need only light micro.

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Amnesia: A Machine for Pigs cover art
Amnesia: A Machine for PigsSystems & Chaos · narrative horrorcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - First-run unknowns are the whole experience; spoilers defuse it

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999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novelcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Tapping through text and puzzles, zero dexterity

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Sherlock Holmes: Crimes & Punishments cover art
Sherlock Holmes: Crimes & PunishmentsPure Optimization · detective adventurecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Clues are hidden but fixed until discovered

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Penumbra: Black Plague cover art
Penumbra: Black PlagueSystems & Chaos · first-person horrorcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Physics-grab interactions need only basic mouse control

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Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detectivecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 6) - Replicant identities are randomised each playthrough

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Game details

Released
2018
Developer
Game Freak
Franchise
Pokémon
Platforms
Android, iOS, Switch
Modes
Single player
IGDB critics
60/100
IGDB users
66/100
Role-playing (RPG)SimulatorStrategyAdventureAction