Shakes and Fidget cover art

games like

Shakes and Fidget

Shakes and Fidget leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Strategy - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE4 /10OPTIMIZATION6 /10

12 games like Shakes and Fidget

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Fallout Shelter cover art
Fallout ShelterPure Optimization · base management sim

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (6 vs 7) - Dweller stats and room layout are fully solvable

full comparison →
Disco Elysium: The Final Cut cover art
Disco Elysium: The Final CutSystems & Chaos · narrative RPG

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 5) - Dice checks and hidden thresholds gate outcomes

full comparison →
Zero Escape: Zero Time Dilemma cover art
Zero Escape: Zero Time DilemmaPure Optimization · mystery escape room

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 3) - Non-linear fragment order and hidden outcomes obscure the path

full comparison →
Dragon Quest VIII: Journey of the Cursed King cover art
Dragon Quest VIII: Journey of the Cursed KingPure Optimization · turn-based JRPG

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 3) - Battle RNG, drops, and casino luck

full comparison →
This Is the Police cover art
This Is the PolicePure Optimization · police management sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Menu-driven dispatching, no dexterity

full comparison →
Beholder cover art
BeholderPure Optimization · dystopian management adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Simple point-and-click landlord actions

full comparison →
Fire Emblem Echoes: Shadows of Valentia cover art
Fire Emblem Echoes: Shadows of ValentiaPure Optimization · tactical RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Turn-based menus only

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Broken Sword 5: The Serpent's Curse cover art
Broken Sword 5: The Serpent's CurseSystems & Chaos · point-and-click adventure

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 3) - Art-theft mystery hides its heretical secret initially.

full comparison →
The Council cover art
The CouncilSystems & Chaos · narrative RPG

Both lean on execution about the same (0 vs 0). Biggest difference: reads (0 vs 1) - NPCs have vulnerabilities and immunities, but fully scripted.

full comparison →
999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novelcross-genre

Both lean on execution about the same (0 vs 0). Otherwise the profiles match closely.

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Animal Crossing: New Horizons cover art
Animal Crossing: New HorizonsPure Optimization · life simcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Trivial inputs.

full comparison →
The Curse of Monkey Island cover art
The Curse of Monkey IslandPure Optimization · point-and-click adventurecross-genre

Both lean on execution about the same (0 vs 0). Biggest difference: variance (4 vs 3) - puzzle solutions unknown on first play, then fixed

full comparison →

Game details

Released
2009
Developer
Playa Games GmbH
Platforms
browser, Android, PC, iOS
Modes
Single player, Multiplayer, Massively Multiplayer Online (MMO)
IGDB users
79/100
Role-playing (RPG)StrategyAdventureIndieFantasy