
games like
Silent Service
Silent Service leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Simulator - then ranked by cheat-test profile.
12 games like Silent Service
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: reads (0 vs 1) - AI follows predictable threat-targeting logic
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Fish spawns and fog-of-dread unknowns until mapped
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Combat is deliberate; precision matters but is slow.
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Riots and smuggling attempts introduce meaningful hidden threats
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 6) - Blizzard timing, condition decay, and loot spawns are heavily random
full comparison →
Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Island loot tables and resource drift introduce randomness
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Combat is forgiving; stealth and swings need modest timing
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Menu-driven dispatching, no dexterity
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Simple point-and-click landlord actions
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Defusing under a timer punishes fumbling
full comparison →
Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Place units then watch; no hands required
full comparison →Game details
- Released
- 1985
- Developer
- MicroProse Software, Inc.
- Platforms
- Apple IIGS, Thomson MO5, Atari8bit, PC-9800 Series, C64, ZXS, Atari-ST, DOS, Amiga, Apple][, ACPC, NES
- Modes
- Single player
- IGDB users
- 60/100