The Yawhg cover art

games like

The Yawhg

The Yawhg leans Variance (Pure Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Visual Novel - then ranked by cheat-test profile.

EXECUTION0 /10READS0 /10VARIANCE6 /10OPTIMIZATION3 /10

12 games like The Yawhg

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Disco Elysium: The Final Cut cover art
Disco Elysium: The Final CutSystems & Chaos · narrative RPG

Both lean on execution about the same (0 vs 0). Biggest difference: optimization (3 vs 5) - Skill builds and check preparation are the solvable layer

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Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (6 vs 3) - Clues and case answers are hidden until found

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Orwell: Keeping an Eye on You cover art
Orwell: Keeping an Eye on YouSystems & Chaos · surveillance narrative sim

Both lean on execution about the same (0 vs 0). Biggest difference: variance (6 vs 4) - Truth is hidden until you uncover contradicting datachunks

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Pokémon Mystery Dungeon: Red Rescue Team cover art
Pokémon Mystery Dungeon: Red Rescue TeamSystems & Chaos · roguelike dungeon crawler

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (3 vs 6) - Team building, item management and type matchups carry runs

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Reigns cover art
ReignsSystems & Chaos · narrative card game

Both lean on execution about the same (0 vs 1). Biggest difference: reads (0 vs 2) - Card characters react to prior choices in semi-scripted ways

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Pentiment cover art
PentimentSystems & Chaos · narrative mystery

Both lean on execution about the same (0 vs 0). Biggest difference: variance (6 vs 3) - Hidden evidence and outcomes vary by playthrough.

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Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelike

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (3 vs 6) - Trade routes and fuel math converge once mapped

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Layers of Fear (2016) cover art
Layers of Fear (2016)Systems & Chaos · psychological walking horrorcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 1) - Walking and interacting; no combat or twitch demand

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Road 96 cover art
Road 96Systems & Chaos · narrative road-trip gamecross-genre

Both lean on variance about the same (6 vs 6). Biggest difference: execution (0 vs 2) - Driving segments are largely automated; no precision ceiling

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Peggle cover art
PegglePure Chaos · pachinko puzzlecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (0 vs 2) - Aiming the launcher is gentle

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Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detectivecross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (3 vs 5) - Evidence chains and questioning routes reward systematic detective work

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Kholat cover art
KholatSystems & Chaos · horror explorationcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: variance (6 vs 4) - Navigating by map coordinates with hidden danger zones

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Game details

Released
2013
Developer
Damian Sommer
Platforms
PC
Modes
Single player, Multiplayer, Co-operative
IGDB critics
72/100
IGDB users
80/100
Role-playing (RPG)AdventureIndieVisual NovelFantasyHorrorHistorical