Time Hollow cover art

games like

Time Hollow

Time Hollow leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Adventure - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION5 /10

12 games like Time Hollow

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Life is Strange cover art
Life is StrangeSystems & Chaos · narrative adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

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As Dusk Falls cover art
As Dusk FallsSystems & Chaos · interactive drama

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

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The Wolf Among Us cover art
The Wolf Among UsPure Optimization · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Action sequences use basic QTE with low penalty for failure

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L.A. Noire cover art
L.A. NoireSystems & Chaos · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Light shooting and driving, very forgiving

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The Sims cover art
The SimsPure Optimization · life simulation

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Event rolls add flavour, all quickly mapped

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Oxenfree cover art
OxenfreePure Optimization · supernatural narrative

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Dialogue timing creates minor branching uncertainty

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Danganronpa: Trigger Happy Havoc cover art
Danganronpa: Trigger Happy HavocPure Optimization · murder mystery VN

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Hidden killer identities and evidence drive trial uncertainty

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The Last Guardian cover art
The Last GuardianSystems & Chaos · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Slow climbing and platforming, very forgiving

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Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (5 vs 4) - Deduction sequences are guided puzzles with known answers

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Amnesia: A Machine for Pigs cover art
Amnesia: A Machine for PigsSystems & Chaos · narrative horror

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 4) - First-run unknowns are the whole experience; spoilers defuse it

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The Quarry cover art
The QuarrySystems & Chaos · interactive horror drama

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - QTE prompts are the only dexterity test

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Animal Crossing: New Horizons cover art
Animal Crossing: New HorizonsPure Optimization · life simcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (5 vs 6) - Turnips, layout, and time-routing reward planning.

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Game details

Released
2008
Developer
Konami
Platforms
NDS
Modes
Single player
IGDB critics
50/100
IGDB users
72/100
Adventure