Void Bastards cover art

games like

Void Bastards

Void Bastards leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Strategy, Arcade - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE6 /10OPTIMIZATION7 /10

11 games like Void Bastards

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Brotato cover art
BrotatoSystems & Chaos · survivors-like

Both lean on execution about the same (4 vs 4). Biggest difference: optimization (7 vs 8) - Build crafting between waves is the core loop.

full comparison →
Five Nights at Freddy's 2 cover art
Five Nights at Freddy's 2Systems & Chaos · survival horror

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - RNG-driven animatronics, not adaptive opponents

full comparison →
Darkwood cover art
DarkwoodSystems & Chaos · survival horror

Both lean on execution about the same (4 vs 4). Biggest difference: optimization (7 vs 6) - barricade economy and routing are learnable

full comparison →
Once Human cover art
Once HumanPracticed Mastery · open-world survival shooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Third-person shooting and dodge rolls require real aim and timing

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Kenshi cover art
KenshiSystems & Chaos · open-world survival RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Real-time squad combat has marginal positioning skill ceiling

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Diablo IV cover art
Diablo IVSystems & Chaos · loot-grind ARPGcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Clicking and dodging are light; gear carries you.

full comparison →
State of Decay 2 cover art
State of Decay 2Systems & Chaos · zombie survival managementcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Combat is forgiving; stealth and swings need modest timing

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Pathologic 2 cover art
Pathologic 2Systems & Chaos · narrative survivalcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - NPCs are scripted, not adaptive.

full comparison →
Amnesia: The Bunker cover art
Amnesia: The BunkerSystems & Chaos · immersive horror survivalcross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: reads (0 vs 1) - The creature reacts to noise but follows proximity rules, not player modelling

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Muck cover art
MuckSystems & Chaos · survival roguelikecross-genre

Both lean on execution about the same (4 vs 4). Biggest difference: variance (6 vs 5) - Seeds, chest rolls and item drops shape every run

full comparison →
Ancestors: The Humankind Odyssey cover art
Ancestors: The Humankind OdysseySystems & Chaos · survival evolution simcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Climbing and dodge timing are forgiving

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Game details

Released
2019
Developer
Blue Manchu
Platforms
PS4, PC, Mac, XONE, Switch
Modes
Single player
IGDB critics
81/100
IGDB users
73/100
ShooterStrategyArcadeActionScience fiction