head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Mind & Math
A team airship battler testing crew coordination and outmaneuvering human captains.

Optimization · Practiced Mastery
Tolkien-licensed RTS with freeform base building and large-scale faction warfare.
Guns of Icarus Online leans Reads (Mind & Math); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Guns of Icarus Online
Gunnery arcs and repair juggling need competent hands
The Lord of the Rings: The Battle for Middle-earth II
Moderate APM demands, forgiving unit control
Guns of Icarus Online leans a little harder on reads, though the gap is small.
Guns of Icarus Online
Human captains feint, reposition and counter your ship tactics
The Lord of the Rings: The Battle for Middle-earth II
Human opponents in skirmish reward prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Guns of Icarus Online
Cloud cover hides ships briefly, little else random
The Lord of the Rings: The Battle for Middle-earth II
Mostly open information, light randomness
The Lord of the Rings: The Battle for Middle-earth II leans a little harder on optimization, though the gap is small.
Guns of Icarus Online
Loadouts, role coordination and positioning are deeply plannable
The Lord of the Rings: The Battle for Middle-earth II
Economy, base layout, and faction counters drive wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Guns of Icarus Online →
full breakdown
The Lord of the Rings: The Battle for Middle-earth II →