Lock's Quest cover art

games like

Lock's Quest

Lock's Quest leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Role-playing (RPG), Strategy - then ranked by cheat-test profile.

EXECUTION3 /10READS1 /10VARIANCE2 /10OPTIMIZATION8 /10

12 games like Lock's Quest

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

The Elder Scrolls V: Skyrim - Anniversary Edition cover art
The Elder Scrolls V: Skyrim - Anniversary EditionPure Optimization · open-world RPG

Both lean on execution about the same (3 vs 3). Otherwise the profiles match closely.

full comparison →
Fallout: New Vegas cover art
Fallout: New VegasPure Optimization · action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Shooter inputs with VATS assist

full comparison →
Dragon Age: Origins cover art
Dragon Age: OriginsPure Optimization · tactical RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 2) - Tactical pause combat, low input demand

full comparison →
Death Stranding cover art
Death StrandingPure Optimization · traversal sim

Both lean on execution about the same (3 vs 3). Biggest difference: variance (2 vs 3) - Terrain, weather, BT spawns randomized.

full comparison →
Castlevania: Symphony of the Night cover art
Castlevania: Symphony of the NightPure Optimization · metroidvania RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Forgiving action combat

full comparison →
Prey (2017) cover art
Prey (2017)Pure Optimization · immersive sim

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Wrench and Gloo timing modest.

full comparison →
The Outer Worlds cover art
The Outer WorldsPure Optimization · action RPG

Both lean on execution about the same (3 vs 3). Biggest difference: optimization (8 vs 7) - Perks, flaws, dialogue routing rewarded

full comparison →
Vampire: The Masquerade - Bloodlines cover art
Vampire: The Masquerade - BloodlinesPure Optimization · immersive sim RPG

Both lean on execution about the same (3 vs 3). Biggest difference: optimization (8 vs 7) - Discipline, feeding, build routing central

full comparison →
Transistor cover art
TransistorPure Optimization · tactical action RPG

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Real-time and planned hybrid combat.

full comparison →
Child of Light cover art
Child of LightPure Optimization · turn-based RPG

Both lean on variance about the same (2 vs 2). Biggest difference: execution (3 vs 2) - Timeline interrupts need only light timing

full comparison →
World of Goo cover art
World of GooPure Optimization · physics construction puzzle

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 0) - No opponent exists

full comparison →
Rome: Total War cover art
Rome: Total WarPure Optimization · strategy wargame

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 2) - Optional multiplayer battles; campaign AI is mappable

full comparison →

Game details

Released
2008
Developer
5th Cell
Platforms
NDS
Modes
Single player, Multiplayer
IGDB critics
87/100
IGDB users
50/100
Real Time Strategy (RTS)Role-playing (RPG)StrategyIndieActionFantasy