Mad Father cover art

games like

Mad Father

Mad Father leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10

12 games like Mad Father

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Murdered: Soul Suspect cover art
Murdered: Soul SuspectSystems & Chaos · detective adventure

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Oxenfree cover art
OxenfreePure Optimization · supernatural narrative

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Dialogue timing creates minor branching uncertainty

full comparison →
Omori cover art
OmoriPure Optimization · psychological horror RPG

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Minor drop and emotion randomness

full comparison →
Pentiment cover art
PentimentSystems & Chaos · narrative mystery

Both lean on variance about the same (3 vs 3). Biggest difference: execution (1 vs 0) - Point-and-click, no dexterity demand.

full comparison →
As Dusk Falls cover art
As Dusk FallsSystems & Chaos · interactive drama

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (4 vs 5) - Understanding the branching tree allows deliberate replays toward target endings

full comparison →
Broken Sword 5: The Serpent's Curse cover art
Broken Sword 5: The Serpent's CurseSystems & Chaos · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Click-driven; no manual skill ceiling.

full comparison →
Last Day of June cover art
Last Day of JunePure Optimization · narrative puzzle adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Consequences of changes are hidden until tried

full comparison →
Superbrothers: Sword & Sworcery EP cover art
Superbrothers: Sword & Sworcery EPPracticed Mastery · atmospheric adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - Simple timed parries are the only dexterity ask

full comparison →
Nobody Wants to Die cover art
Nobody Wants to DieLight / Casual · narrative detective adventure

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - Evidence is scripted-but-unknown until reconstructed

full comparison →
Yume Nikki cover art
Yume NikkiSystems & Chaos · surreal explorationcross-genre

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

full comparison →
Life is Strange cover art
Life is StrangeSystems & Chaos · narrative adventurecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: optimization (4 vs 5) - Understanding consequence chains enables deliberate dialogue path planning

full comparison →
The Vanishing of Ethan Carter cover art
The Vanishing of Ethan CarterLight / Casual · first-person mysterycross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (3 vs 2) - The mystery is hidden only until discovered

full comparison →

Game details

Released
2016
Developer
Sen
Platforms
PC, Switch
Modes
Single player
IGDB users
74/100
PuzzleRole-playing (RPG)IndieHorrorHistorical