
games like
Mark of the Ninja: Remastered
Mark of the Ninja: Remastered leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Platform, Tactical - then ranked by cheat-test profile.
Like Mark of the Ninja: Remastered, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Mark of the Ninja: Remastered
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Wildlife and patrol variation
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Wall-jumps, shinesparks and boss dodges demand precise inputs
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Faster combat and harder bosses demand sharper hands
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Guards radio for backup on scripted triggers, not adaptive tactics
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Acrobatic platforming chains need timing; rewind softens failure
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Both lean on execution about the same (6 vs 6). Biggest difference: optimization (7 vs 6) - Perfect-score runs demand full collectible routing
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Time-stops-when-you-stop removes most twitch pressure
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Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - Minor enemy placement surprises first run
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 5) - Grid-based jumps need deliberate, precise positioning
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (0 vs 1) - Enemies react on scripted alert logic, not player-specific profiling
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Both lean on reads about the same (0 vs 0). Biggest difference: execution (6 vs 7) - Flow-state parkour with timing-based combat
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Both lean on execution about the same (6 vs 6). Biggest difference: variance (1 vs 2) - first-encounter dread fades once mapped
full comparison →Game details
- Released
- 2018
- Developer
- Klei Entertainment
- Platforms
- PS4, Linux, PC, Mac, XONE, Switch
- Modes
- Single player
- IGDB users
- 79/100