Sekiro: Shadows Die Twice cover art

games like

Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Adventure - then ranked by cheat-test profile.

EXECUTION9 /10READS2 /10VARIANCE0 /10OPTIMIZATION7 /10

12 games like Sekiro: Shadows Die Twice

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Hollow Knight: Silksong cover art
Hollow Knight: SilksongPracticed Mastery · metroidvania

Both lean on execution about the same (9 vs 9). Biggest difference: reads (2 vs 1) - Enemies are scripted, not adaptive

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Dark Souls III cover art
Dark Souls IIIPracticed Mastery · action RPG

Both lean on optimization about the same (7 vs 7). Biggest difference: execution (9 vs 8) - fast roll timing against aggressive scripted bosses

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Bloodborne cover art
BloodbornePracticed Mastery · action RPG

Both lean on optimization about the same (7 vs 7). Biggest difference: variance (0 vs 2) - Chalice dungeon layouts and drops add some randomness.

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Cuphead cover art
CupheadPure Mechanics · boss-rush platformer

Both lean on execution about the same (9 vs 9). Biggest difference: reads (2 vs 0) - Bosses cycle scripted phases; no adaptation to player.

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Devil May Cry 5 cover art
Devil May Cry 5Practiced Mastery · character action

Both lean on execution about the same (9 vs 9). Biggest difference: reads (2 vs 0) - Even Vergil's mirror fight is a learnable script

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Lies of P cover art
Lies of PPure Mechanics · souls-like

Both lean on execution about the same (9 vs 9). Biggest difference: reads (2 vs 1) - Scripted bosses, no adaptation

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Ghostrunner cover art
GhostrunnerPure Mechanics · cyberpunk action platformer

Both lean on execution about the same (9 vs 9). Biggest difference: reads (2 vs 0) - Enemy placements are fixed

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Black Myth: Wukong cover art
Black Myth: WukongPracticed Mastery · action RPG

Both lean on optimization about the same (7 vs 7). Biggest difference: execution (9 vs 8) - Dodge timing and stagger management against bosses

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Furi cover art
FuriPure Mechanics · boss rush action

Both lean on execution about the same (9 vs 9). Biggest difference: optimization (7 vs 5) - Learning each boss's phases converges to mastery

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Nioh cover art
NiohPracticed Mastery · action RPG

Both lean on execution about the same (9 vs 9). Biggest difference: variance (0 vs 2) - Loot affix rolls

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Code Vein cover art
Code VeinPracticed Mastery · anime soulslike

Both lean on optimization about the same (7 vs 7). Biggest difference: execution (9 vs 7) - Dodge timing and stamina management in melee

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Hi-Fi Rush cover art
Hi-Fi RushPracticed Mastery · rhythm action

Both lean on execution about the same (9 vs 8). Biggest difference: execution (9 vs 8) - Rhythm-timed combos demand precise inputs.

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Game details

Released
2019
Developer
FromSoftware
Platforms
Stadia, PS4, PC, XONE
Modes
Single player
IGDB critics
90/100
IGDB users
90/100
AdventureActionFantasyHistoricalStealth