Thomas Was Alone cover art

games like

Thomas Was Alone

Thomas Was Alone leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION4 /10READS0 /10VARIANCE0 /10OPTIMIZATION5 /10

12 games like Thomas Was Alone

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Assassin's Creed II cover art
Assassin's Creed IIPracticed Mastery · stealth action-adventure

Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - Fixed world and missions

full comparison →
Limbo cover art
LimboPracticed Mastery · puzzle platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Tight platforming with trial-and-error.

full comparison →
Little Nightmares cover art
Little NightmaresPracticed Mastery · puzzle platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - Minimal randomness.

full comparison →
inFamous Second Son cover art
inFamous Second SonPracticed Mastery · open-world action

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Fluid traversal and aimed particle powers

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LEGO Star Wars: The Complete Saga cover art
LEGO Star Wars: The Complete SagaPracticed Mastery · action-adventure platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 3) - Simple combat and jumps, death barely punished

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Super Mario 3D Land cover art
Super Mario 3D LandPracticed Mastery · 3D platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - 3D jumps and special-world remixes need clean control

full comparison →
The Simpsons: Hit & Run cover art
The Simpsons: Hit & RunPracticed Mastery · comedy driving adventure

Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - Fixed missions with trivial traffic noise

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Alice: Madness Returns cover art
Alice: Madness ReturnsPracticed Mastery · action platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (4 vs 5) - Float-platforming and weapon-switch combat ask moderate precision

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Unravel cover art
UnravelPracticed Mastery · puzzle platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - Everything is visible and fixed

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Human: Fall Flat cover art
Human: Fall FlatPracticed Mastery · physics puzzle platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - Physics jank adds slapstick unpredictability

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Enslaved: Odyssey to the West cover art
Enslaved: Odyssey to the WestPracticed Mastery · action adventure

Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - Encounters fully fixed

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Unravel Two cover art
Unravel TwoPracticed Mastery · co-op puzzle platformer

Both lean on execution about the same (4 vs 4). Biggest difference: variance (0 vs 1) - Fixed levels, fully visible

full comparison →

Game details

Released
2012
Developer
Bithell Games
Platforms
PS3, PS4, Linux, Android, PC, iOS, Mac, WiiU, Vita, XONE, Switch
Modes
Single player
IGDB critics
76/100
IGDB users
71/100
PlatformPuzzleAdventureIndieActionDrama