Wizardry: Tale of the Forsaken Land cover art

games like

Wizardry: Tale of the Forsaken Land

Wizardry: Tale of the Forsaken Land leans Optimization (Pure Optimization). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG) - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION8 /10

12 games like Wizardry: Tale of the Forsaken Land

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Titan Quest cover art
Titan QuestPure Optimization · action RPG

Both lean on execution about the same (2 vs 2). Otherwise the profiles match closely.

full comparison →
Stardew Valley cover art
Stardew ValleyPure Optimization · farming life sim

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Trivial timing on fishing and combat

full comparison →
Dragon Age: Origins cover art
Dragon Age: OriginsPure Optimization · tactical RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (0 vs 1) - Enemy AI is scripted

full comparison →
Knights of the Old Republic cover art
Knights of the Old RepublicPure Optimization · story-driven RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (0 vs 1) - All enemies follow scripted AI behaviour trees without player modelling

full comparison →
Persona 5 cover art
Persona 5Pure Optimization · social sim JRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Stylish menus, not reflexes

full comparison →
The Elder Scrolls III: Morrowind cover art
The Elder Scrolls III: MorrowindPure Optimization · open-world RPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 3) - Hit chances rolled behind the screen

full comparison →
Fallout cover art
FalloutPure Optimization · post-apocalyptic CRPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Turn-based, no dexterity

full comparison →
EarthBound cover art
EarthBoundPure Optimization · turn-based RPG

Both lean on execution about the same (2 vs 2). Biggest difference: optimization (8 vs 7) - Status effects, rolling HP strategy, and Franklin Badge usage are solvable

full comparison →
Vampire Survivors cover art
Vampire SurvivorsPure Optimization · survivor-like autoshooter

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Movement is trivial; no aim or precision required.

full comparison →
Baldur's Gate cover art
Baldur's GatePure Optimization · classic CRPG

Both lean on execution about the same (2 vs 2). Biggest difference: variance (4 vs 5) - AD&D dice rolls throughout.

full comparison →
Torchlight II cover art
Torchlight IIPure Optimization · action RPG

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Faster combat asks for dodging and skill timing

full comparison →
Pillars of Eternity cover art
Pillars of EternityPure Optimization · isometric party RPG

Both lean on execution about the same (2 vs 2). Biggest difference: reads (0 vs 1) - All AI opponents use fixed scripted behaviour trees

full comparison →

Game details

Released
2001
Developer
Racjin
Franchise
Wizardry
Platforms
PS2
Modes
Single player
IGDB users
73/100
Role-playing (RPG)Fantasy