Candy Crush Jelly Saga cover art

games like

Candy Crush Jelly Saga

Candy Crush Jelly Saga leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Arcade - then ranked by cheat-test profile.

EXECUTION1 /10READS1 /10VARIANCE6 /10OPTIMIZATION6 /10

9 games like Candy Crush Jelly Saga

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Microsoft Minesweeper
Microsoft MinesweeperSystems & Chaos · logic puzzle

Both lean on variance about the same (6 vs 6). Biggest difference: execution (1 vs 2) - Click speed only matters for leaderboard times

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Party Hard cover art
Party HardSystems & Chaos · stealth strategy arcade

Both lean on optimization about the same (6 vs 6). Biggest difference: execution (1 vs 3) - Walking and stabbing need timing but little dexterity

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Mini Metro cover art
Mini MetroPure Optimization · transit puzzle

Both lean on execution about the same (1 vs 2). Biggest difference: optimization (6 vs 9) - line topology and routing

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Kingdom: New Lands cover art
Kingdom: New LandsPure Optimization · minimalist kingdom builder

Both lean on execution about the same (1 vs 2). Biggest difference: variance (6 vs 4) - Island layouts and vendor spawns randomise

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Phasmophobia cover art
PhasmophobiaSystems & Chaos · horror investigationcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (6 vs 7) - Ghost type and evidence rolls are hidden each contract.

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Pokémon Trading Card Game cover art
Pokémon Trading Card GameSystems & Chaos · collectible card gamecross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (1 vs 0) - Card selection has no dexterity element

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Sunless Sea cover art
Sunless SeaSystems & Chaos · narrative exploration roguelikecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - Horrors are scripted or random, never adaptive

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Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detectivecross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: reads (1 vs 0) - Suspects follow branching scripts, not adaptive minds

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Citizen Sleeper cover art
Citizen SleeperSystems & Chaos · narrative dice RPGcross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (1 vs 0) - Dice placement, no manual skill.

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Game details

Released
2016
Developer
King
Platforms
Android, iOS
IGDB users
70/100
PuzzleArcade