Hollow Knight cover art

games like

Hollow Knight

Hollow Knight leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION8 /10READS1 /10VARIANCE1 /10OPTIMIZATION6 /10

Like Hollow Knight, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Hollow Knight

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Ori and the Will of the Wisps cover art
Ori and the Will of the WispsPure Mechanics · action metroidvania

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (6 vs 5) - Shard loadouts and weapon choice tune playstyle

full comparison →
Ori and the Blind Forest cover art
Ori and the Blind ForestPure Mechanics · precision metroidvania

Both lean on reads about the same (1 vs 1). Biggest difference: optimization (6 vs 4) - Ability routing and shard builds matter

full comparison →
Hollow Knight: Silksong cover art
Hollow Knight: SilksongPracticed Mastery · metroidvania

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Faster, harsher boss patterns demand sharper inputs

full comparison →
Blasphemous cover art
BlasphemousPracticed Mastery · action metroidvania

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 6) - Punishing 2D combat and platforming

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Nine Sols cover art
Nine SolsPure Mechanics · action metroidvania

Both lean on reads about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Sekiro-style parry timing is the entire combat test

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Dead Cells cover art
Dead CellsPracticed Mastery · action roguelite

Both lean on execution about the same (8 vs 8). Biggest difference: variance (1 vs 4) - Weapon drops and biome layouts randomized per run.

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Hi-Fi Rush cover art
Hi-Fi RushPracticed Mastery · rhythm action

Both lean on execution about the same (8 vs 8). Otherwise the profiles match closely.

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Super Mario Odyssey cover art
Super Mario OdysseyPure Mechanics · 3D platformer

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - No adaptive opponents whatsoever.

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God of War II cover art
God of War IIPracticed Mastery · hack-and-slash action

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 7) - Faster combat and harder bosses demand sharper hands

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Cuphead cover art
CupheadPure Mechanics · boss-rush platformer

Both lean on variance about the same (1 vs 1). Biggest difference: execution (8 vs 9) - Tight dodging and parry timing decide every boss.

full comparison →
Crash Bandicoot cover art
Crash BandicootPure Mechanics · 3D platformer

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - Hazards are fixed patterns

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Donkey Kong cover art
Donkey KongPracticed Mastery · arcade platformer

Both lean on execution about the same (8 vs 8). Biggest difference: reads (1 vs 0) - Fixed arcade patterns, nothing adapts

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Game details

Released
2017
Developer
Team Cherry
Platforms
Series X|S, PS4, Linux, Switch 2, PC, PS5, Mac, WiiU, XONE, Switch
Modes
Single player
IGDB critics
91/100
IGDB users
92/100
PlatformAdventureIndieActionFantasy