Quake cover art

games like

Quake

Quake leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter - then ranked by cheat-test profile.

EXECUTION9 /10READS3 /10VARIANCE1 /10OPTIMIZATION4 /10

12 games like Quake

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

DOOM (2016) cover art
DOOM (2016)Pure Mechanics · arena FPS

Both lean on variance about the same (1 vs 1). Biggest difference: reads (3 vs 1) - Demons scripted attack patterns.

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Halo: Combat Evolved cover art
Halo: Combat EvolvedPracticed Mastery · sci-fi FPS

Both lean on reads about the same (3 vs 3). Biggest difference: execution (9 vs 7) - Aim, grenade timing, and vehicle control

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Call of Duty cover art
Call of DutyPracticed Mastery · WWII FPS

Both lean on reads about the same (3 vs 3). Biggest difference: execution (9 vs 7) - Aim and reaction carry the scripted firefights

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Medal of Honor: Allied Assault cover art
Medal of Honor: Allied AssaultPure Mechanics · military FPS

Both lean on reads about the same (3 vs 3). Biggest difference: execution (9 vs 7) - classic FPS aim, leaning, and sniping

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Hyper Light Drifter cover art
Hyper Light DrifterPracticed Mastery · action-adventure

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 7) - Quick dash-slash combat with tight windows

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Furi cover art
FuriPure Mechanics · boss rush action

Both lean on execution about the same (9 vs 9). Biggest difference: reads (3 vs 1) - Bosses are scripted patterns, however adversarial they feel

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Perfect Dark cover art
Perfect DarkPracticed Mastery · spy FPS

Both lean on reads about the same (3 vs 3). Biggest difference: execution (9 vs 7) - N64 manual aim and tight mission play

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Killzone 2 cover art
Killzone 2Pure Mechanics · military sci-fi FPS

Both lean on optimization about the same (4 vs 4). Biggest difference: execution (9 vs 8) - Weighty gunplay punishes imprecise aim hard

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Killzone Shadow Fall cover art
Killzone Shadow FallPure Mechanics · sci-fi FPS

Both lean on optimization about the same (4 vs 4). Biggest difference: execution (9 vs 7) - Standard FPS aim and movement ceiling

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Soldier of Fortune cover art
Soldier of FortunePure Mechanics · classic FPS

Both lean on optimization about the same (4 vs 4). Biggest difference: execution (9 vs 7) - Fast twitch aim against fragile enemies decides everything

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Resistance 2 cover art
Resistance 2Pure Mechanics · sci-fi FPS

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 7) - Weapon handling and boss dodging demand console-shooter precision

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Ace Combat 7: Skies Unknown cover art
Ace Combat 7: Skies UnknownPracticed Mastery · arcade flight combat

Both lean on variance about the same (1 vs 1). Biggest difference: execution (9 vs 7) - Tight dogfighting and missile-dodge timing

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Game details

Released
1996
Developer
id Software
Platforms
Zeebo, Linux, PC, Mac, DOS, Amiga, Saturn, Mobile
Modes
Single player, Multiplayer, Co-operative
IGDB users
82/100
ShooterActionScience fictionHorror