Shadow Tactics: Blades of the Shogun cover art

games like

Shadow Tactics: Blades of the Shogun

Shadow Tactics: Blades of the Shogun leans Optimization (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Real Time Strategy (RTS), Simulator, Strategy, Tactical - then ranked by cheat-test profile.

EXECUTION6 /10READS1 /10VARIANCE3 /10OPTIMIZATION8 /10

Like Shadow Tactics: Blades of the Shogun, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Shadow Tactics: Blades of the Shogun

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Desperados III cover art
Desperados IIIPracticed Mastery · real-time tactics

Both lean on execution about the same (6 vs 6). Otherwise the profiles match closely.

full comparison →
Metal Gear Solid 3: Snake Eater cover art
Metal Gear Solid 3: Snake EaterPracticed Mastery · stealth action

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Camouflage index and food supply introduce hidden-state management

full comparison →
Mount & Blade: Warband cover art
Mount & Blade: WarbandPure Optimization · sandbox medieval RPG

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 5) - Directional blocking with a real skill ceiling

full comparison →
Splinter Cell: Chaos Theory cover art
Splinter Cell: Chaos TheoryPure Optimization · stealth action

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Rappel aim, hand-over-hand movement, and knockouts require care

full comparison →
Magicka cover art
MagickaPracticed Mastery · spell-combo action

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Co-op friendly-fire chaos adds unpredictability

full comparison →
Elite Dangerous cover art
Elite DangerousPracticed Mastery · space sim

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 2) - Light PvP reads, mostly PvE

full comparison →
Tom Clancy's Splinter Cell: Double Agent cover art
Tom Clancy's Splinter Cell: Double AgentPracticed Mastery · stealth action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 2) - Trust meter pressure is scripted, not adaptive.

full comparison →
Brothers in Arms: Earned in Blood cover art
Brothers in Arms: Earned in BloodPracticed Mastery · tactical WWII shooter

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Deliberately loose aim makes positioning matter more than twitch

full comparison →
Resident Evil 7: Biohazard cover art
Resident Evil 7: BiohazardPracticed Mastery · first-person survival horrorcross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - First-person aiming and blocking under Molded pressure matters

full comparison →
Deus Ex: Human Revolution cover art
Deus Ex: Human RevolutionPure Optimization · immersive sim RPGcross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 5) - Combat demands moderate aim; takedowns are execution-gated

full comparison →
Clair Obscur: Expedition 33 cover art
Clair Obscur: Expedition 33Practiced Mastery · turn-based RPGcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (1 vs 0) - Bosses follow learnable scripted patterns

full comparison →
Monster Hunter: World cover art
Monster Hunter: WorldPracticed Mastery · hunting action RPGcross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (6 vs 7) - Deliberate weapon timing against huge movesets

full comparison →

Game details

Released
2016
Developer
Mimimi Games
Platforms
PS4, Linux, Switch 2, PC, PS5, Mac, XONE
Modes
Single player
IGDB critics
86/100
IGDB users
83/100
Real Time Strategy (RTS)SimulatorStrategyTacticalIndieActionStealth