Uncanny Valley cover art

games like

Uncanny Valley

Uncanny Valley leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Puzzle, Adventure, Indie - then ranked by cheat-test profile.

EXECUTION2 /10READS0 /10VARIANCE5 /10OPTIMIZATION5 /10

10 games like Uncanny Valley

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

L.A. Noire cover art
L.A. NoireSystems & Chaos · detective adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Interrogation tells and clues hidden until discovered

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The Dark Pictures Anthology: Man of Medan cover art
The Dark Pictures Anthology: Man of MedanSystems & Chaos · interactive horror drama

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Hidden branching consequences until the routes are mapped.

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Layers of Fear (2016) cover art
Layers of Fear (2016)Systems & Chaos · psychological walking horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Walking and interacting; no combat or twitch demand

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Amnesia: A Machine for Pigs cover art
Amnesia: A Machine for PigsSystems & Chaos · narrative horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Walking and lever-pulling demand essentially nothing physical

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The Quarry cover art
The QuarrySystems & Chaos · interactive horror drama

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Hidden branch logic surprises until paths are mapped

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DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on execution about the same (2 vs 2). Biggest difference: variance (5 vs 4) - Fish spawns and fog-of-dread unknowns until mapped

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Keep Talking and Nobody Explodes cover art
Keep Talking and Nobody ExplodesSystems & Chaos · co-op puzzle

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Defusing under a timer punishes fumbling

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We Happy Few cover art
We Happy FewSystems & Chaos · survival action adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Clunky melee and stealth with low ceiling

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Party Hard cover art
Party HardSystems & Chaos · stealth strategy arcade

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 3) - Walking and stabbing need timing but little dexterity

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Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detective

Both lean on reads about the same (0 vs 0). Biggest difference: execution (2 vs 1) - Point-and-click investigation, no dexterity required

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Game details

Released
2015
Developer
Cowardly Creations
Platforms
PS4, PC, Vita, XONE, Switch
Modes
Single player
IGDB critics
64/100
IGDB users
58/100
PuzzleAdventureIndieActionHorrorSurvival