We Happy Few cover art

games like

We Happy Few

We Happy Few leans Optimization (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Shooter, Adventure, Indie - then ranked by cheat-test profile.

EXECUTION3 /10READS0 /10VARIANCE4 /10OPTIMIZATION5 /10

12 games like We Happy Few

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

L.A. Noire cover art
L.A. NoireSystems & Chaos · detective adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Light shooting and driving, very forgiving

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The Last Guardian cover art
The Last GuardianSystems & Chaos · puzzle adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Slow climbing and platforming, very forgiving

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The Dark Pictures Anthology: Man of Medan cover art
The Dark Pictures Anthology: Man of MedanSystems & Chaos · interactive horror drama

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - QTEs and heartbeat prompts need basic timing.

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SteamWorld Dig cover art
SteamWorld DigPracticed Mastery · mining platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Digging and platforming need modest precision

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The Quarry cover art
The QuarrySystems & Chaos · interactive horror drama

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - QTE prompts are the only dexterity test

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DREDGE cover art
DREDGESystems & Chaos · fishing horror adventure

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 2) - Fishing minigames and night dodging, light demands

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Minecraft Dungeons cover art
Minecraft DungeonsPracticed Mastery · dungeon crawler

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Dodge-rolls and kiting through mob swarms

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State of Decay cover art
State of DecayPracticed Mastery · zombie survival management

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Melee and driving are functional, not demanding

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Pony Island cover art
Pony IslandPracticed Mastery · meta puzzle adventure

Both lean on execution about the same (3 vs 3). Biggest difference: variance (4 vs 3) - Meta twists are hidden information that spend on first reveal

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Keep Talking and Nobody Explodes cover art
Keep Talking and Nobody ExplodesSystems & Chaos · co-op puzzle

Both lean on execution about the same (3 vs 3). Biggest difference: variance (4 vs 5) - Random module combinations every bomb

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Silent Hill: Shattered Memories cover art
Silent Hill: Shattered MemoriesSystems & Chaos · psychological horror

Both lean on execution about the same (3 vs 3). Biggest difference: reads (0 vs 1) - Psych profiling reshapes content but is mappable, not adaptive

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Sons of the Forest cover art
Sons of the ForestPracticed Mastery · survival horror

Both lean on reads about the same (0 vs 0). Biggest difference: execution (3 vs 4) - Ranged and melee combat demands aim and timing

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Game details

Released
2018
Developer
Compulsion Games
Platforms
PS4, Linux, PC, Mac, XONE
Modes
Single player
IGDB critics
63/100
IGDB users
61/100
ShooterAdventureIndieActionFantasyHorrorSurvivalHistoricalStealthOpen world