Keith Van Eron's Pro Soccer cover art

games like

Keith Van Eron's Pro Soccer

Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Simulator - then ranked by cheat-test profile.

EXECUTION6 /10READS2 /10VARIANCE3 /10OPTIMIZATION5 /10

Like Keith Van Eron's Pro Soccer, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Keith Van Eron's Pro Soccer

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Kingdom Come: Deliverance II cover art
Kingdom Come: Deliverance IIPracticed Mastery · sim-RPG

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Skill check rolls under hood

full comparison →
Sniper: Ghost Warrior cover art
Sniper: Ghost WarriorPracticed Mastery · sniping shooter

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Enemy AI runs scripted patrols, not adaptation

full comparison →
Need for Speed: World cover art
Need for Speed: WorldPracticed Mastery · MMO racing

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Pursuit spawns and lobby skill add mild noise

full comparison →
BeamNG.drive cover art
BeamNG.drivePracticed Mastery · physics sandbox

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Mostly sandbox, no adaptive opponents

full comparison →
Lovers in a Dangerous Spacetime cover art
Lovers in a Dangerous SpacetimePracticed Mastery · co-op shmup

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - No adaptive opponent - enemies follow scripted wave patterns

full comparison →
The Last of Us Part II cover art
The Last of Us Part IIPracticed Mastery · survival action adventurecross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Smarter AI still runs mappable search scripts

full comparison →
It Takes Two cover art
It Takes TwoPracticed Mastery · co-op platformercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Puzzle solutions are fixed; little hidden randomness

full comparison →
Dying Light cover art
Dying LightPracticed Mastery · parkour survivalcross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Zombie AI scripted, non-adaptive.

full comparison →
Call of Duty: World at War cover art
Call of Duty: World at WarPracticed Mastery · military FPScross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 7) - Twitch gunfights in fast multiplayer lobbies

full comparison →
Crysis cover art
CrysisPracticed Mastery · sandbox FPScross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - AI soldiers are scripted searchers

full comparison →
Resident Evil 6 cover art
Resident Evil 6Practiced Mastery · action horror shootercross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Agent Hunt PvP adds a sliver of prediction

full comparison →
Far Cry Primal cover art
Far Cry PrimalPracticed Mastery · open-world actioncross-genre

Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Scripted tribal AI never models the player

full comparison →

Game details

Released
1988
Developer
Sensible Software
Platforms
C64, ZXS, Atari-ST, PC, DOS, Amiga, ACPC
Modes
Single player, Multiplayer
IGDB critics
90/100
IGDB users
90/100
SimulatorSportActionNon-fiction