
games like
Keith Van Eron's Pro Soccer
Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.
Matched first against: Simulator - then ranked by cheat-test profile.
Like Keith Van Eron's Pro Soccer, but easier
Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.
12 games like Keith Van Eron's Pro Soccer
A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Skill check rolls under hood
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Enemy AI runs scripted patrols, not adaptation
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Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Pursuit spawns and lobby skill add mild noise
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Mostly sandbox, no adaptive opponents
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - No adaptive opponent - enemies follow scripted wave patterns
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Smarter AI still runs mappable search scripts
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Both lean on execution about the same (6 vs 6). Biggest difference: variance (3 vs 2) - Puzzle solutions are fixed; little hidden randomness
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Zombie AI scripted, non-adaptive.
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Both lean on variance about the same (3 vs 3). Biggest difference: execution (6 vs 7) - Twitch gunfights in fast multiplayer lobbies
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - AI soldiers are scripted searchers
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Agent Hunt PvP adds a sliver of prediction
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Both lean on execution about the same (6 vs 6). Biggest difference: reads (2 vs 1) - Scripted tribal AI never models the player
full comparison →Game details
- Released
- 1988
- Developer
- Sensible Software
- Platforms
- C64, ZXS, Atari-ST, PC, DOS, Amiga, ACPC
- Modes
- Single player, Multiplayer
- IGDB critics
- 90/100
- IGDB users
- 90/100