When the Past Was Around cover art

games like

When the Past Was Around

When the Past Was Around leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Point-and-click, Music - then ranked by cheat-test profile.

EXECUTION1 /10READS0 /10VARIANCE5 /10OPTIMIZATION4 /10

10 games like When the Past Was Around

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Blade Runner cover art
Blade RunnerSystems & Chaos · point-and-click detective

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 6) - Replicant identities are randomised each playthrough

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999: Nine Hours, Nine Persons, Nine Doors cover art
999: Nine Hours, Nine Persons, Nine DoorsSystems & Chaos · escape room visual novel

Both lean on reads about the same (0 vs 0). Biggest difference: optimization (4 vs 6) - Escape-room puzzles and route flowchart are fully solvable

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As Dusk Falls cover art
As Dusk FallsSystems & Chaos · interactive drama

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 3) - Branching outcomes obscure which paths are accessible from current state

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Broken Sword 5: The Serpent's Curse cover art
Broken Sword 5: The Serpent's CurseSystems & Chaos · point-and-click adventure

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Art-theft mystery hides its heretical secret initially.

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Erica cover art
EricaLight / Casual · FMV interactive movie

Both lean on reads about the same (0 vs 0). Biggest difference: variance (5 vs 3) - Branch outcomes hidden on first viewing

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Layers of Fear (2016) cover art
Layers of Fear (2016)Systems & Chaos · psychological walking horrorcross-genre

Both lean on execution about the same (1 vs 1). Otherwise the profiles match closely.

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The Dark Pictures Anthology: Man of Medan cover art
The Dark Pictures Anthology: Man of MedanSystems & Chaos · interactive horror dramacross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 2) - QTEs and heartbeat prompts need basic timing.

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Amnesia: A Machine for Pigs cover art
Amnesia: A Machine for PigsSystems & Chaos · narrative horrorcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - First-run unknowns are the whole experience; spoilers defuse it

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Disco Elysium: The Final Cut cover art
Disco Elysium: The Final CutSystems & Chaos · narrative RPGcross-genre

Both lean on reads about the same (0 vs 0). Biggest difference: execution (1 vs 0) - Pure reading and clicking, no physical layer

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Kholat cover art
KholatSystems & Chaos · horror explorationcross-genre

Both lean on execution about the same (1 vs 1). Biggest difference: variance (5 vs 4) - Navigating by map coordinates with hidden danger zones

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Game details

Released
2020
Developer
Mojiken Studio
Platforms
PS4, Android, PC, iOS, Mac, XONE, Switch
Modes
Single player
IGDB users
68/100
Point-and-clickMusicPuzzleAdventureIndieDrama