Kid Icarus: Uprising cover art

games like

Kid Icarus: Uprising

Kid Icarus: Uprising leans Execution (Practiced Mastery). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION6 /10READS3 /10VARIANCE2 /10OPTIMIZATION6 /10

Like Kid Icarus: Uprising, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

12 games like Kid Icarus: Uprising

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Castle Crashers cover art
Castle CrashersPracticed Mastery · co-op beat-em-up

Both lean on execution about the same (6 vs 6). Biggest difference: optimization (6 vs 5) - Levelling investment, magic loadout, and pet choice are optimisable

full comparison →
God of War: Ascension cover art
God of War: AscensionPracticed Mastery · character action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - Multiplayer arenas add real human opposition, lightly populated

full comparison →
TMNT: Shredder's Revenge cover art
TMNT: Shredder's RevengePracticed Mastery · co-op beat-em-up

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 2) - All enemies are scripted; no adaptive opponent

full comparison →
God of War Ragnarok cover art
God of War RagnarokPracticed Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 1) - Bosses use fixed movesets

full comparison →
Ghost of Tsushima cover art
Ghost of TsushimaPracticed Mastery · open-world action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 1) - Mongol AI is scripted, not adaptive

full comparison →
Marvel's Spider-Man 2 cover art
Marvel's Spider-Man 2Practiced Mastery · action adventure

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 1) - Enemies scripted, not modeling player.

full comparison →
Blasphemous cover art
BlasphemousPracticed Mastery · action metroidvania

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 1) - Scripted bosses

full comparison →
Yakuza Kiwami cover art
Yakuza KiwamiPracticed Mastery · brawler action-adventure

Both lean on optimization about the same (6 vs 6). Biggest difference: reads (3 vs 1) - Majima ambushes are scripted, not adaptive.

full comparison →
Hyper Light Drifter cover art
Hyper Light DrifterPracticed Mastery · action-adventure

Both lean on execution about the same (6 vs 7). Biggest difference: execution (6 vs 7) - Quick dash-slash combat with tight windows

full comparison →
Prototype 2 cover art
Prototype 2Practiced Mastery · open-world action

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 1) - Blackwatch and infected never adapt

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BioShock cover art
BioShockPracticed Mastery · immersive shooter

Both lean on variance about the same (2 vs 2). Biggest difference: reads (3 vs 1) - Splicers scripted; behaviors fixed.

full comparison →
Kingdom Hearts III cover art
Kingdom Hearts IIIPracticed Mastery · action RPG

Both lean on execution about the same (6 vs 6). Biggest difference: reads (3 vs 1) - All opposition is scripted spectacle

full comparison →

Game details

Released
2012
Developer
Sora
Franchise
Kid Icarus
Platforms
3DS
Modes
Single player, Multiplayer
IGDB critics
88/100
IGDB users
81/100
ShooterHack and slash/Beat 'em upActionFantasy